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Separation At the Borderline :: Creative Realm :: Writings :: Round Robin fact sheets and idea throw around
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 Round Robin fact sheets and idea throw around
« Thread Started on Jul 23, 2009, 7:45pm »

So here's where we can chat about ideas and put down wiki's and powers.

Wiki's for the worlds if they are canon and for the characters powers.

Also a place to put down a full list of powers the character will develop, both canon and original (but related and feasible). Others can comment and say how feasible these can be.
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 Re: Round Robin fact sheets and idea throw around
« Reply #1 on Jul 24, 2009, 12:32am »

Wikis for references:

Legend of Zelda: Twilight Princess

inFAMOUS

Kingdom Hearts

Jak and Daxter/Jak II

Crisis Core
--SOLDIER
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 Re: Round Robin fact sheets and idea throw around
« Reply #2 on Jul 26, 2009, 12:38pm »

It seems that Nora and Jess will be the powerhouses, after all the upgrades, although Jess will be reliant on materia, while Nora will have learned the spells.

Materia have a 4th level of spells, however, so Jess's may be more powerful, even though she is limited in how many she could equip at a time.

On the idea of Keychains, I would prefer that we do not use any canon ones, since those are usually tied to Sora in some form of emotional manner. THe ones we do make up and use can have the same stat boosts though and similar looks.

I would like to point out the fact that Q, potentially, can gain teh most power, but that's taking into account the entire E-M force. As fun as that may be, I will not take it that far. Q will stay limited to the electric part and possibably some minor magnetic parts. (aka, will stick to mostly canon abilities)
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 Re: Round Robin fact sheets and idea throw around
« Reply #3 on Aug 31, 2009, 7:49am »

just out of curiosity, where can I go with this? by which I mean with out dark mer power I am all but useless. I can develop said power when we get to jak world (if they can contain blue, red yellow and green eco then they can contain dark and light) until then though I need to find another fighting style or I will be useless if we ever have to fight something quickly or right after I run out of power. (the same goes to jess, she has miteria but she too will need some kinda weapon unless she stock piles like a squirrel) Every thing is fairly even between the three of you as far as fighting goes, all of us have melee capability, two magic, one who can potentially summon, and Q's power that ranges the whole spectrum then another who has potentual long distance... where would it be best for me to step in?

Anyway, have any ideas?
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 Re: Round Robin fact sheets and idea throw around
« Reply #4 on Aug 31, 2009, 3:05pm »

Step in where ever you, as a person, prefer to fight. Personally I prefer the mid to long range area for myself.

As for your own developments...look at the way the normal citizens in teh jak world move and fight. They all seem very flexible and have some kind of double jump. The punches and jumps seem fairly 'rubbery,' if that's a good way to describe it.

Also what is to say that other planets do not have eco or something similar?
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 Re: Round Robin fact sheets and idea throw around
« Reply #5 on Sept 6, 2009, 4:27pm »

So I do have a couple theories on why the electrical wires would hurt me/my character (esp since electricity is supposed to heal, not hurt, although technically it only knowcked me/my character unconscious and the heartless did most of teh damage think explosion knockback or something...wow this is a long sentence), some better than others, but I wonder what you would suggest.

One of my theories is that magic/ thunder and electricity are just different enough, along a similar vein, that the simulated world just didn't get it right and that wasn't electricity, magic or otherwise, it just looked like it and was a quick, and bad, simulation job. I have a few others that are more out there, including making some game events more 'real' than others, but anyways I'm rambeling and this is a run-on and I don't think anyone will really reply to this at all.

(Yeah I just watched a mini-marathon of zero punctuation...so sue me...)
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 Re: Round Robin fact sheets and idea throw around
« Reply #6 on Sept 11, 2009, 3:09pm »

finally got part two up! yay!
Sorry I didnt take it any further then the savanna, I thought about it but decided that I took enough creative liberties (like with the whole golem thing) I that can go any direction who ever is next wants, or can be forgotten... doesnt matter much.... any questions?
I think its Jessie's turn, maybe Nora!
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 Re: Round Robin fact sheets and idea throw around
« Reply #7 on Sept 28, 2009, 8:24pm »

*waves*

Hi guys. So uh. How do I go about getting involved? Providing of course that you want me :D
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 Re: Round Robin fact sheets and idea throw around
« Reply #8 on Oct 1, 2009, 1:34pm »

Well, right now we are waiting for jess to have a post up, then I think nora may hop in, then you can join!!! :D super happyness!
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 Re: Round Robin fact sheets and idea throw around
« Reply #9 on Oct 1, 2009, 7:05pm »

Just think of a game, and I'll let Jess know you want in.
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 Re: Round Robin fact sheets and idea throw around
« Reply #10 on Oct 4, 2009, 8:22pm »

Maquenta has informed me that she has chosen Legend of Zelda: Twilight Princess as her game. I will post a wiki in the post above.
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 Re: Round Robin fact sheets and idea throw around
« Reply #11 on Oct 4, 2009, 9:01pm »

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!! KK!
And im having a few difficulties with my post but i should have the first part up by at least weds, most likely sooner!
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 Re: Round Robin fact sheets and idea throw around
« Reply #12 on Oct 18, 2009, 9:50pm »

or not... fail on me T___T I'm working on it but inspiration fails me, and my time is lacking as we are rushing to build a bird cage to get the birds in before they freeze. Sorry for the wait! =(
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 Re: Round Robin fact sheets and idea throw around
« Reply #13 on Oct 31, 2009, 1:14pm »

whose turn is it? Katie's or Nora's?
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 Re: Round Robin fact sheets and idea throw around
« Reply #14 on Nov 1, 2009, 11:27am »

Nora's.
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