Post by Maquenta on Sept 18, 2005 22:03:20 GMT -5
Character’s Full Name: Ebony (surname unknown)
Nicknames: N/A
Gender: Unknown, usually female
Age: unknown
Age the Character Appears: 24
Height: 6’
Weight: 150 lbs
Race/Physical Description (skin tone, build, distinguishing features): Extremely pale, almost unnaturally so. Lean build, with well toned muscles and long legs. Smaller than average chest, slender waist, slim hips. Pointed ears, not as much as the elves, but just a slight upturned edge, as though someone had pulled them up from a normal human’s shape. Her left ear is pierced from bottom to top, and when not in battle, she wears an elaborate collection of post and chains. She keeps her nails long, but not excessively so, as a weapon if necessary. Most noticeable and identifiable are her slightly elongated, pointed eye teeth. Reason is unknown, presumably from whatever race she was born into. Hair is long, but she keeps in back most of the time.
Eye color: Black
Hair color: Bleach blonde
Elemental affiliation: Life and Shadow. Her ancestors were of time, so that’s where she gets her immortality from.
Detailed description of powers (specifics of what the character can do/includes physical mutations such as feathers, wings, night vision) :
Ebony is a shape-shifter, she can take on any shape, feature or appendage of any creature, so long as she has seen it, whether in real life or a picture. Also can manipulate the shadows to make herself “invisible”, if she looks like a wall, you can’t see her. She has exceptionally good vision, hearing and smell.
Social Class: Military
Occupation: Mercenary/Spy/Assassin
Special skills/Training: Trained in the army as an assassin, spy, and in military combat. She is a warrior, thru and thru.
Talents: A top quality spy/assassin, she is an expert at being silent, swift and invisible. Able to use almost all weapons, so long as she has had contact with it before. Expert in archery, swordsmanship, knives and the bow-staff.
Weapons and unique items (List all or you will be unable to use them!):
Long sword
Bow
Crossbow (occasionally)
Assorted daggers, throwing knives, and other small, deadly weapons.
A staff, which can be separated to reveal a small compartment that runs the length
of the piece of wood. Though hollow, it is extremely strong, and heavy.
General Personality: She tends to keep to herself, mainly because she has no actual home and the nature of her occupation. Being a killer or eavesdropper does not allow much time for a social life. Though, when around the people she does know, she has an easy going attitude and will talk about pretty much anything, except her job. Not the a-typical introverted spy/killer type.
Likes: Privacy. Lots of privacy. Freedom. Level headed, down to earth people who are devoted to what they do.
Dislikes: Deception. Hypocrisy. Fan-girls. Cat-girls. Winged fan/cat-girls. Young women in general. They tend to be an annoyance, though a useful diversion if necessary.
Fears: Failure. She fails; she loses what little of a living she has. And a leader who doesn’t know what he is doing, or is reckless.
Goals/Motives/Drives (i.e. what they want to do, why they do it, and what gives them the energy to get there): She wants to make money, enough so that when she has worn out her usefulness, or is forced to retire, she will be able to live comfortably. Money is her motive, if you have the right price, she’ll do pretty much anything. Energy comes from a life of a soldier, of a warrior.
Hobbies: She plays a tin whistle. Mostly for her own amusement, but has been known to play in bars, mostly after a few drinks. Also enjoys reading, whenever she is in a city with a library, she spends some time there.
Habits: Doesn’t sleep very much, she tends to “rest” by shutting down bits of her brain, while still remaining aware of her surroundings. This training is courtesy of her time in the army, you didn’t want to be completely oblivious to the world at anytime.
She never expends more energy than is necessary for a given task. She also never uses excess energy while traveling. Why take two steps when it only takes one?
Greatest Strength/Weakness:
Strength: Her training.
Weakness: Her isolation. Does not know much about social interaction.
Flaws: She tends to forget that those around her don’t know what she does. Very often, she will wind up in a situation where what she knows is of value, but she cannot convey it without giving up her cover.
Personal Relationships (Friends, Allies, and Enemies): None to speak of. Former ally of Aramis, during the revolution.
Most Prized Possession: Her staff. It was carved by her father, shortly before he pasted away.
Family: Deceased
Background/History: Grew up as the member of the nobility in Nacht-Ire, her father was a powerful Shadow noble, and immortal, while her mother was Life. She was a priestess to Manai. They both died of an illness when she was 16, leaving her heir to the house, being the oldest child. Her younger brother was killed during the rebellion.
Ebony herself is immortal, from the generations of Time controllers she is descended from. Her immortality is not such that she will live until the end of time, but she ages very, very slowly, much like Tolkein’s elves. Much of what she had was taken from her by other nobles when she left to join the army at the age of 17. She left her brother in the care of an aunt, who was also killed in the rebellion, along with her family. At the age of 20, Ebony was a fully trained assassin and spy.
During the rebellion, she aided Aramis and his side, taking on his persona for a time after his death. Since his “death” she as not knowingly seen his reincarnations, therefore has no knowledge of his existence. She was about 50, though no one is quite sure. Because of Ebony’s immortality, her steadfast refusal to reveal he past to anyone, and the fact that the records of her training were destroyed during the rebellion, her true age is unknown.
Quote from the Character: “Dying is the easy part.”
---------------------------------------------------------------------------------------------
Mortality: (lifespan) 1 2 3 4 5 6 7 8 9 10
Mayfly(One Day)-------------------------------->Immortal/never dying.
Human norm: 3
Endurance: 1 2 3 4 5 6 7 8 9 10
Three steps-------------------->Never tire.
Human norm: 4
Strength: 1 2 3 4 5 6.5 7 8 9 10
Too weak to move-------------------> Herculean.
Human norm: 3
Defense: (prevent damage) 1 2 3 4 5 6 7 8 9 10
None------------------------------------>Invulnerable.
Human norm: 2.5
Healing: 1 2 3 4.5 5 6 7 8 9 10
Very slow--------------------------->Instant and from fatal wounds.
Human norm: 3.5
Speed: 1 2 3 4 5.5 6 7 8 9 10
Immobile------------------------------>Faster than light.
Human norm: 3
Elemental rarity: (individually for each element if more then one)
1......2......3......4......5......6......7...(life and shadow)...8......9...10
Physical Body Mind Elemental Life Light Spirit Death Time*
--Power Level: 1 2 3 4 5
--Mastery: 1 2 3 4 5
Beginner/uncontrolled---------> Master
Society rank: 1 2 3 4 5 (originally)
Poor------------------>Royalty
Society rank: 1 2 3 4 5 (currently)
Poor------------------>Royalty
Skill Mastery:(for each skill) 1 2 3 4 5
Beginner------------> Master
For all fighting, etc.
Intelligence: 1 2 3 4 5 6 7 8 9 10
Vegetable--------------------------->Omniscient.
Human norm: 4.5
Willpower/stubbornness: 1 2 3 4 5
Believe anything--------------------->Moves immovable objects.
Avg: 2
Balance/Coordination: 1 2 3 4 5
Klutz----------------------->Stand on one fingernail.
Avg: 2
Weapon Proficiency/Fighting: (for each weapon used) 1 2 3 4 5
Beginner-------------------->Master
For all. She must be a expert on any weapon she uses before she will carry it.
Note: All skills, abilities, and weapons must have mastery levels if used. All equipment and abilities must be listed or they cannot be used.
*Although an aspect of the Time element, clairvoyance is considered and ranked near the Mind level of rarity.
edited Feb 4, 2006
Nicknames: N/A
Gender: Unknown, usually female
Age: unknown
Age the Character Appears: 24
Height: 6’
Weight: 150 lbs
Race/Physical Description (skin tone, build, distinguishing features): Extremely pale, almost unnaturally so. Lean build, with well toned muscles and long legs. Smaller than average chest, slender waist, slim hips. Pointed ears, not as much as the elves, but just a slight upturned edge, as though someone had pulled them up from a normal human’s shape. Her left ear is pierced from bottom to top, and when not in battle, she wears an elaborate collection of post and chains. She keeps her nails long, but not excessively so, as a weapon if necessary. Most noticeable and identifiable are her slightly elongated, pointed eye teeth. Reason is unknown, presumably from whatever race she was born into. Hair is long, but she keeps in back most of the time.
Eye color: Black
Hair color: Bleach blonde
Elemental affiliation: Life and Shadow. Her ancestors were of time, so that’s where she gets her immortality from.
Detailed description of powers (specifics of what the character can do/includes physical mutations such as feathers, wings, night vision) :
Ebony is a shape-shifter, she can take on any shape, feature or appendage of any creature, so long as she has seen it, whether in real life or a picture. Also can manipulate the shadows to make herself “invisible”, if she looks like a wall, you can’t see her. She has exceptionally good vision, hearing and smell.
Social Class: Military
Occupation: Mercenary/Spy/Assassin
Special skills/Training: Trained in the army as an assassin, spy, and in military combat. She is a warrior, thru and thru.
Talents: A top quality spy/assassin, she is an expert at being silent, swift and invisible. Able to use almost all weapons, so long as she has had contact with it before. Expert in archery, swordsmanship, knives and the bow-staff.
Weapons and unique items (List all or you will be unable to use them!):
Long sword
Bow
Crossbow (occasionally)
Assorted daggers, throwing knives, and other small, deadly weapons.
A staff, which can be separated to reveal a small compartment that runs the length
of the piece of wood. Though hollow, it is extremely strong, and heavy.
General Personality: She tends to keep to herself, mainly because she has no actual home and the nature of her occupation. Being a killer or eavesdropper does not allow much time for a social life. Though, when around the people she does know, she has an easy going attitude and will talk about pretty much anything, except her job. Not the a-typical introverted spy/killer type.
Likes: Privacy. Lots of privacy. Freedom. Level headed, down to earth people who are devoted to what they do.
Dislikes: Deception. Hypocrisy. Fan-girls. Cat-girls. Winged fan/cat-girls. Young women in general. They tend to be an annoyance, though a useful diversion if necessary.
Fears: Failure. She fails; she loses what little of a living she has. And a leader who doesn’t know what he is doing, or is reckless.
Goals/Motives/Drives (i.e. what they want to do, why they do it, and what gives them the energy to get there): She wants to make money, enough so that when she has worn out her usefulness, or is forced to retire, she will be able to live comfortably. Money is her motive, if you have the right price, she’ll do pretty much anything. Energy comes from a life of a soldier, of a warrior.
Hobbies: She plays a tin whistle. Mostly for her own amusement, but has been known to play in bars, mostly after a few drinks. Also enjoys reading, whenever she is in a city with a library, she spends some time there.
Habits: Doesn’t sleep very much, she tends to “rest” by shutting down bits of her brain, while still remaining aware of her surroundings. This training is courtesy of her time in the army, you didn’t want to be completely oblivious to the world at anytime.
She never expends more energy than is necessary for a given task. She also never uses excess energy while traveling. Why take two steps when it only takes one?
Greatest Strength/Weakness:
Strength: Her training.
Weakness: Her isolation. Does not know much about social interaction.
Flaws: She tends to forget that those around her don’t know what she does. Very often, she will wind up in a situation where what she knows is of value, but she cannot convey it without giving up her cover.
Personal Relationships (Friends, Allies, and Enemies): None to speak of. Former ally of Aramis, during the revolution.
Most Prized Possession: Her staff. It was carved by her father, shortly before he pasted away.
Family: Deceased
Background/History: Grew up as the member of the nobility in Nacht-Ire, her father was a powerful Shadow noble, and immortal, while her mother was Life. She was a priestess to Manai. They both died of an illness when she was 16, leaving her heir to the house, being the oldest child. Her younger brother was killed during the rebellion.
Ebony herself is immortal, from the generations of Time controllers she is descended from. Her immortality is not such that she will live until the end of time, but she ages very, very slowly, much like Tolkein’s elves. Much of what she had was taken from her by other nobles when she left to join the army at the age of 17. She left her brother in the care of an aunt, who was also killed in the rebellion, along with her family. At the age of 20, Ebony was a fully trained assassin and spy.
During the rebellion, she aided Aramis and his side, taking on his persona for a time after his death. Since his “death” she as not knowingly seen his reincarnations, therefore has no knowledge of his existence. She was about 50, though no one is quite sure. Because of Ebony’s immortality, her steadfast refusal to reveal he past to anyone, and the fact that the records of her training were destroyed during the rebellion, her true age is unknown.
Quote from the Character: “Dying is the easy part.”
---------------------------------------------------------------------------------------------
Mortality: (lifespan) 1 2 3 4 5 6 7 8 9 10
Mayfly(One Day)-------------------------------->Immortal/never dying.
Human norm: 3
Endurance: 1 2 3 4 5 6 7 8 9 10
Three steps-------------------->Never tire.
Human norm: 4
Strength: 1 2 3 4 5 6.5 7 8 9 10
Too weak to move-------------------> Herculean.
Human norm: 3
Defense: (prevent damage) 1 2 3 4 5 6 7 8 9 10
None------------------------------------>Invulnerable.
Human norm: 2.5
Healing: 1 2 3 4.5 5 6 7 8 9 10
Very slow--------------------------->Instant and from fatal wounds.
Human norm: 3.5
Speed: 1 2 3 4 5.5 6 7 8 9 10
Immobile------------------------------>Faster than light.
Human norm: 3
Elemental rarity: (individually for each element if more then one)
1......2......3......4......5......6......7...(life and shadow)...8......9...10
Physical Body Mind Elemental Life Light Spirit Death Time*
--Power Level: 1 2 3 4 5
--Mastery: 1 2 3 4 5
Beginner/uncontrolled---------> Master
Society rank: 1 2 3 4 5 (originally)
Poor------------------>Royalty
Society rank: 1 2 3 4 5 (currently)
Poor------------------>Royalty
Skill Mastery:(for each skill) 1 2 3 4 5
Beginner------------> Master
For all fighting, etc.
Intelligence: 1 2 3 4 5 6 7 8 9 10
Vegetable--------------------------->Omniscient.
Human norm: 4.5
Willpower/stubbornness: 1 2 3 4 5
Believe anything--------------------->Moves immovable objects.
Avg: 2
Balance/Coordination: 1 2 3 4 5
Klutz----------------------->Stand on one fingernail.
Avg: 2
Weapon Proficiency/Fighting: (for each weapon used) 1 2 3 4 5
Beginner-------------------->Master
For all. She must be a expert on any weapon she uses before she will carry it.
Note: All skills, abilities, and weapons must have mastery levels if used. All equipment and abilities must be listed or they cannot be used.
*Although an aspect of the Time element, clairvoyance is considered and ranked near the Mind level of rarity.
edited Feb 4, 2006